Quarterly I'd invite the staff to our stage for day of film making experimentation. The focus was technical, but spun towards how camera issues affected the VFX process and the artists themselves, like how different formats affect field of view and depth of field, why faster films are more sensitive but have bigger grain, and the nature of shooting plates on a hectic set and why plates are not always as perfect as perfect can be.





GVFX ran a formal training program once a year that turned out successful, independent, money making Flint artists in 8 weeks. Usually 4 students were chosen and taught the basics by our senior staff with homework assigned and evaluated. They knew from the beginning we would only be keeping 2 of them at the end of the program. It worked.